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Topic: Xenoblade Series chat

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Snatcher

@EaglyBird I will start off replying to these two first!

Also before I do I have another question, the game told me before I went on to the next mission That I wouldn’t be able to unlock Ethel after I continue, and they said you got her by doing a master quest of some kind, how do I unlock this master quest? Because I don’t want to pass her up! Also I’m 99% sure the queen of Agni is freaking Nia! It’s her same VA! Her ears are the same! And if it’s not it’s not if so I’m going to be so sad and happy at the same time and then they gave me Ethel’s class, and then have outlines for like five different classes! It just got even more complex!.

Ok so I’m not doing it wrong, because I have been doing this! Also what level do they start learning arts? They just seem to be learning the skill when they hit ten, or I’m not noticing that they unlocked arts as well lol.

Thanks for the equipment locations!

Dang halfway!? And dang I think I see what you mean! They have added like every mechanic from the last two games it’s wild!

That’s the best part for me, it has just always hard for me to get rid of a character, it was less difficult than one but hard nonetheless. Yeah that’s what it seems like, everyone has a roll and it kinda makes up a whole character, normally characters would have like three different things they’re good at. Oh and the ai seems to be better this time too!

Overwhelming was an understatement, from the story, to the link mechanic! It’s all so, I don’t even have a word for it but my brain it’s just trying to find answers to the story! And then remember the gameplay!

I freaking love him so much! Also this story is just sad, like characters looked at K and just was baffled that his face was different, aging is a foreign concept to them, what happened to this world! And then not only do they get the years but the flame clock forces them to fight as to not die early, it’s terrible, and I’m just throwing this out here you can’t tell me, but if Melia and nia are the queens, I just need to know why? They all just had the same idea for solders? And the counsel seems to be working for both sides? It’s so crazy.

Ok so at this point I decided to rewrite what I wrote, because I feel like I had brain fog at the time.

feel like even then, even though you know how the story ends, the write it’s if there is hope, it’s written like everything will turn out alright, from mythras character growth to the people you help, all the people to help, they have lives stories, and if it wasn’t for you knowing how it ends, you would probably think the story will have. A happy ending, because why not? The hero must prevail, right? Well, yeah, they did, but at a price, and that price was indeed heavy. It’s written like it’s a world that you can fix, that you actually go out of the way fixing to some degree, they make you do all those side quest improving people lives! Heck I help that guy get a date and for that all to be in vain? I know some lived but I don’t know wether they lived or died!

It’s just like you say, it’s tragic, it’s takes what you know about two, and shows the worlds dark side in full, sure two has dark undertones, but you only hear not see. In torna you see how cold and awful amathus is, that scene is just outright disturbing because of how casual he is about it, in his mind its something that is needed, it’s sickening, and that evil you see ties right back to how malos acts and thinks, where he just can’t understand why he feels the way he does, and the whole time you just hear amathus say things like “maybe this is what humanity wants” no that what he wants and thinks the world needs. How this game can build two characters at the same time is just amazing!

You also see every party members fate, you see them die, you see there moments before, you see what leads them to do what they do. Just as mythra is getting a family, just as she is getting used to this, it all crumbles, and from this trauma pyra is born, as a coping mechanism, it’s so sad to think about, in that moment, her family was gone. We see what probably drives mikhail as well, Milton and mikhail were becoming like brothers, and he died in his arms. Jin promises to protect Lora, he doesn’t want to change, if he had to live forever, he would be fine, as long as it’s with her. But no, like you said order 66 in pretty much put into effect, and Jin loses everything, he loses haze, he loses Lora, and by combining flesh, is the closest thing he will ever get to being with her, Jin doesn’t even get to have haze with him, she ends up being used for amathus cruel plans.

At least Minoth had a happy ending like you said. And Lora’s father deserved everything that happened to him.

“He became as terrible as he was on the inside for petty revenge and the final stand actually takes place in gormott“

Oh where Lora died? Was in gormott? Or am I just confused?

I think it’s cool that I never noticed he had a manado till after I played xenoblade lol! He used all the arts! So that means fused pyra and mythra counts as a manado? Or was it that one sword that crumbled away?

Masterpiece indeed! It adds so much to an already great game!

Sorry I rewrote this, I just felt like my reply before was just kinda eeeeh. I gotta replay xenoblade 2 after I 100% the blades, because I feel like there are a few things I forget, oh and blade quest, I never got to them, I felt like they were mentioned but I could never find them.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)
Currently playing: ace attorney trilogy.

Starting: Xenoblade 3

Snatcher

The class learning system is confusing me so much. How exactly does it give arts? I have some of the classes level ten but I don’t seek to gain the arts? So do only defense arts gain defense arts? Or is it weapon dependent? I am a little confused on what I should level up for each character, like would it be a good idea to have Eunie be the defense blocker? I know that’s probably isn’t the best role for her but I only do it for the arts, Or is that just a bad idea because she wouldn’t even use the skills later?

It’s confusing me now but I can’t wait to get all these mechanics down! I know I just asking question, but it really is confusing me.

Edited on by Snatcher

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)
Currently playing: ace attorney trilogy.

Starting: Xenoblade 3

EaglyBird

@Snatcher charcters have class and master arts

A class art is the arts in thier class

A master art is a transferable art to a class from the other nation

Untitled

For instance noah can use shadow eye as mio’s class

And all characters atats are the same so yeah eunie can be a blocker and blockers are usuatthe ones with transferable break, topple etx arts so it’s wort it

Fionna and cake is a multiversal masterpiece

See how terrible my taste is https://www.serializd.com/user/Eagly/reviews

EaglyBird

Snatcher wrote:

@EaglyBird I will start off replying to these two first!

Also before I do I have another question, the game told me before I went on to the next mission That I wouldn’t be able to unlock Ethel after I continue, and they said you got her by doing a master quest of some kind, how do I unlock this master quest? Because I don’t want to pass her up! Also I’m 99% sure the queen of Agni is freaking Nia! It’s her same VA! Her ears are the same! And if it’s not it’s not if so I’m going to be so sad and happy at the same time and then they gave me Ethel’s class, and then have outlines for like five different classes! It just got even more complex!.

Ok so I’m not doing it wrong, because I have been doing this! Also what level do they start learning arts? They just seem to be learning the skill when they hit ten, or I’m not noticing that they unlocked arts as well lol.

Thanks for the equipment locations!

Dang halfway!? And dang I think I see what you mean! They have added like every mechanic from the last two games it’s wild!

That’s the best part for me, it has just always hard for me to get rid of a character, it was less difficult than one but hard nonetheless. Yeah that’s what it seems like, everyone has a roll and it kinda makes up a whole character, normally characters would have like three different things they’re good at. Oh and the ai seems to be better this time too!

Overwhelming was an understatement, from the story, to the link mechanic! It’s all so, I don’t even have a word for it but my brain it’s just trying to find answers to the story! And then remember the gameplay!

I freaking love him so much! Also this story is just sad, like characters looked at K and just was baffled that his face was different, aging is a foreign concept to them, what happened to this world! And then not only do they get the years but the flame clock forces them to fight as to not die early, it’s terrible, and I’m just throwing this out here you can’t tell me, but if Melia and nia are the queens, I just need to know why? They all just had the same idea for solders? And the counsel seems to be working for both sides? It’s so crazy.

Ok so at this point I decided to rewrite what I wrote, because I feel like I had brain fog at the time.

feel like even then, even though you know how the story ends, the write it’s if there is hope, it’s written like everything will turn out alright, from mythras character growth to the people you help, all the people to help, they have lives stories, and if it wasn’t for you knowing how it ends, you would probably think the story will have. A happy ending, because why not? The hero must prevail, right? Well, yeah, they did, but at a price, and that price was indeed heavy. It’s written like it’s a world that you can fix, that you actually go out of the way fixing to some degree, they make you do all those side quest improving people lives! Heck I help that guy get a date and for that all to be in vain? I know some lived but I don’t know wether they lived or died!

It’s just like you say, it’s tragic, it’s takes what you know about two, and shows the worlds dark side in full, sure two has dark undertones, but you only hear not see. In torna you see how cold and awful amathus is, that scene is just outright disturbing because of how casual he is about it, in his mind its something that is needed, it’s sickening, and that evil you see ties right back to how malos acts and thinks, where he just can’t understand why he feels the way he does, and the whole time you just hear amathus say things like “maybe this is what humanity wants” no that what he wants and thinks the world needs. How this game can build two characters at the same time is just amazing!

You also see every party members fate, you see them die, you see there moments before, you see what leads them to do what they do. Just as mythra is getting a family, just as she is getting used to this, it all crumbles, and from this trauma pyra is born, as a coping mechanism, it’s so sad to think about, in that moment, her family was gone. We see what probably drives mikhail as well, Milton and mikhail were becoming like brothers, and he died in his arms. Jin promises to protect Lora, he doesn’t want to change, if he had to live forever, he would be fine, as long as it’s with her. But no, like you said order 66 in pretty much put into effect, and Jin loses everything, he loses haze, he loses Lora, and by combining flesh, is the closest thing he will ever get to being with her, Jin doesn’t even get to have haze with him, she ends up being used for amathus cruel plans.

At least Minoth had a happy ending like you said. And Lora’s father deserved everything that happened to him.

“He became as terrible as he was on the inside for petty revenge and the final stand actually takes place in gormott“

Oh where Lora died? Was in gormott? Or am I just confused?

I think it’s cool that I never noticed he had a manado till after I played xenoblade lol! He used all the arts! So that means fused pyra and mythra counts as a manado? Or was it that one sword that crumbled away?

Masterpiece indeed! It adds so much to an already great game!

Sorry I rewrote this, I just felt like my reply before was just kinda eeeeh. I gotta replay xenoblade 2 after I 100% the blades, because I feel like there are a few things I forget, oh and blade quest, I never got to them, I felt like they were mentioned but I could never find them.

[o comment on the queen one way or another all I’ll say is keep digging deeper. As for the heroes every one has a class and the classes range from underwhelming to some of the most broken things in any video game I’ve played all I’ll say it’s a late game class but class name Troubadour is like the most broken thing in the multiverse

You unlock new arts ar lvl 5 and 10

Yep they really tried to make xenoblade 3 a “culmination” of everything that came before it narratively, thematically and gameplay wise. I really wanna say more but I can’t

And yeah I always feel bad benching someone in an rpg. I know it’s all code but It bothers me that you just leave sharla some poor rando on the curb while everyone else has fun. Xenoblade 3 is the best in this regard because you never feel like your missing content. And yeah it’s really nice that you have to essentially build every character into a specific role. While I enjoy that in 1 and 2 you have very specific characters 3’s system of “make everyone poppi” works wonders I mean nothing is stopping you from making lanz a healer. And yeah the ai is definitely improved but I still think it could have been better

I don’t blame you xeno 3 easily has the most customizable characters like I said. The unfortunate part of that also means it has to largest yet most satisfying learning curve. It clicks eventually

yeah I don’t really wanna touch this much because I can’t but I will say that these are some of your most radical xeno characters. Thier whole lives they understood nothing but war they are more like machines than people. They are undereducated and completely in the dark about stuff that would be common to even other xenoblade characters it makes a complelling narrative. And nope my mouth is shut play the game to learn the queens identities

I 100% agree up until miltons death which is where the downward spiral starts everything feels like it’s just a typical shohen happy story. If someone went in totally blind I doubt they’d be able to predict the ending because it comes out of nowhere. The game just presents you with a likeavle cast of characters with no obviously destructive flaws. And lets you spend like 15 hours rooting for them and getting attached to the community before pulling the rug from underneath you. Because I was prepared for tornas destruction in fact I even thought the game was being a little soft by letting so many people get out of it alive. And then amulthus committed genocide against the survivors. That was such a radical punch to the face I still haven’t gotten out of it. You watch the community you built get destroyed and you can’t do anything and we know that this gets erased from history. Sure Jin eventually avenges them however thier names, lives and hopes are erased forever

[spoiler] yeah amalthus is just messed up it’s the long and short of it. He believes that the world is so messed up that the best thing he can do for people is kill him. To amaultus killing the baby spared him from suffering and that’s okay. It’s a disturbing world view that sadly makes sense based on his past. The only person who showed him love his mother was murderd and his attempts to be a good person backfired. He grew to believe humanity itself was evil and exposure to it would make someone evil. To him the baby dying young was its best fate also this is a nintendo game. And malos say inherited all this rage and because he couldn’t process it he became a monster yet still yearned for companions in Jin and torna. You hate them but understand them

yeah again it’s a tragedy mythra was given a very happy little family. It was all just nice seeing everyone work as a family so it all getting brutally stripped away was hard. By the end most of mythras family despised her and they all died. And if she’d been able to control herself none of it would have happened. She never would have to have been sealed away so she would have been there when amaltus attacked and she’d have been able to use her full powers. It would have been bloody and people would have died but it wouldn’t have been the quick strike on survivors the attack was. Instead everyone just suffers hugo dies along with brighid and the other guy. But then even crueler jin dosent get to die he is forced to remember every one he loved and see the lobotomized slave haze becomes. When he kills her in the base game it isn’t out of hatred he’s mercifully putting her down permanently like a pet. He was forced to do that. And assuming mythra was frozen soon after the events to her torna was at most a few months ago. The events are still fresh in her mind. To her torna was yesterday yet immediately she’s confronted with Malos being stronger than ever now with jin in mikhal in tow. Brighid, haze and the other guy not even remembering her other than minoth everything changed. She’s more alone than ever and it must have been torture

lora and the other survivors all die in sesspia my bad it was a smaller titan that amalthus attacked

Minioth got the happiest ending but for torna it isn’t a high bar. Plus he had a crappy life before then

Yeah I’ll put it this way with the manado. A manodo just means a sword made by a supreme being. By that logic yes the aegis sword is just a strange named manodo.
Remember that in xenoblade 1 there were like 5different manodos that all looked different remember this one?

Untitled

And yeah torna is a masterpiece. The devs went above and beyond with this dlc and gave us something truly unique and tragic its one of the best rpgs ever crafted

And don’t worry we all have off days

Fionna and cake is a multiversal masterpiece

See how terrible my taste is https://www.serializd.com/user/Eagly/reviews

Tjuz

I figured this would be the best place to ask a question I've been asking myself for a little while now. I'm very interested in the Xenoblade series, mostly for having a big world with a sprawling story that apparently all gets connected by the end of the third game and its DLC. Add to that that it's often mentioned as having some of the best narratives in the JRPG space and I've had no choice to take note. I've been wanting to take the jump, but some stuff keeps holding me back.

Mainly, I'm not at all well versed with JRPG's. My exposure to them is limited to some Illusion of Gaia when I was a small child basically not knowing what was going and then, more recently, Octopath Traveler II where I pretty much instantly stopped after my second origin story because the repetitive combat within random encounters was getting on my nerves. Now, it is my understanding this series does not include random encounters (God bless!) and has a combat system considered unusual for your typical JRPG. A mix of real-time automated fighting and using your own spells at opportune points? Do you all feel like someone who is not into the turn-based format might be more open to this type of combat or does it have drawbacks on its own to someone not used to the genre?

And besides that concern, I am also not someone who is very into open world games. I love narratives in big worlds, but I don't love constantly traversing them and prefer to have more linear experiences. Now of course that doesn't mean I cannot play open world games at all, but I need an open world game to be free of the usual trappings like constantly quest markers or inconsequential fluff demanding/begging for your attention. This is why I will never be able to play a Ubisoft-style open world. Once again, it is my understanding that this series is filled with side quests and that many of them are fluff, but that they can safely be skipped? Can I really just limit myself to the more narratively driven side content and not be punished for it in terms of difficulty? I'm also a very bad completionist, which is a habit I've been trying to break. It'll be hard for me to ignore any content (hence why open world games are often hell for me), but if much of it here is known to be without much substance it might be an easier time for me.

Any advice on either of my concerns is highly appreciated! I'd love to try out this franchise, but I'd hate to spend money on something only to find out it checks many of the boxes that'd make me dislike a game. Thank you for the help.

Tjuz

EaglyBird

@Tjuz in the first 2 games the xenoblade side content can and is recommended to be skipped it’s meaningless ubisoft fluff and the experience is more enjoyable without it and the game is easy enough that you don’t have to do it

side content in 3 can also be skipped however it is intentionally as high quality as the base game and I would recommend doing it. It has fully voiced cutscenes character arcs of npcs and really amazing scenarios like a potato cult.

I’d say xenoblade is comparable to GTA or MGS5 in the sense that the open world is linear and you go from location to location you can just ignore it. For what it’s worth I despise open world games. Couldn’t get 5 hours into totk yet I have 800 hours collectivley in the xenoblade trilogy

Edit I missed combat; the issue with xenoblade combat is there is really nothing else like it. So it’s kind of hard to even explain what it’s like. And it also dosent help every game re does the combat system and improves on it immensely so even of you didn’t like 1’s combat you might like 2’s or you might like 2’s but not ones. It is definitely more thought based it’s about timing attacks and building characters “before” the encounter maybe vampire survivors is a better comparison because i’ve found most fights are determined based on builds beforehand

Edited on by EaglyBird

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Vortexeo

@Tjuz I think these games can still be enjoyable even if you aren't super familiar with RPGs. In my experience I did play a few RPGs here and there but I didn't start saying I was a fan of them until after I played XC1 and XC2 lol.

The combat is very unique. It has a little bit of a learning curve but it's very satisfying once it all comes together and you fully understand it. Your analysis on the combat is pretty good. There are auto attacks and arts (arts can be viewed as spells if it makes more sense that way). Your auto attacks are used to recharge your arts but as the game progresses the need for auto attacks becomes less frequent. Xenoblade let's you be very creative with it's combat system. For example, in XC2 and XC3 you can build characters to recharge their arts everytime they land a critical hit. If you build your character to have a high critical hit rate then their arts will recharge almost instantly and you won't be using auto attacks nearly as much. Of course this is just one of many examples, if you want a deeper dive into the combat I can try and explain a bit more.

Now if you don't like open world games I don't know how well you'll like these. Most traversal is done on foot and the world is full of secrets (Xenoblade X let's you drive, fly, etc. but that's not on switch 😮‍💨). Now I will say the game never actually FORCES you to explore. You're allowed to just cruise the main story if that's what you prefer. HOWEVER part of what makes Xenoblade stand out from other JRPGs is that it actually gives you rewards for exploring. You can level up your characters and unlock new fast travel points from discovering new locations. But again, it's completely optional.

As for the side quests that you're worried about, XC1 is the game that really had the filler side quest problem. It's less of a problem in XC2 and XC3. For reference, XC1 has 480 side quests and 80% of them are just collecting items and killing monsters. You most definitely don't have to do all the side quests in XC1 but it will help doing some here and there as they help keep your characters leveled. I normally recommend people just accept a few and do them casually as they progress the story. In the switch version of XC1 most quests will complete automatically once you get everything you need so you don't have to report back to the quest giver. But yeah as someone who completed XC1 to 100% completion I definitely do not recommend trying to do everything on your first playthrough lol. If you REALLY want to I think there's actually a setting in the game that lets you turn off quest icons on the map.

I will say if you want to avoid side quests altogether each game does feature an easy mode which really helps with just steam rolling through the story. This is what I used in my first playthrough of XC2 😂. I think I did like 10 side quests by time I finished the game lol.

XC3 is the only game in the series where I'd recommend not skipping quests too much because they actually contribute a lot to the main story.

Edited on by Vortexeo

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